Marina Del Rey – Dec. 08, 2009

Gravity Interactive, a world renowned massively multiplayer online game publisher, has partnered with Feed The Children this holiday season to join the “Fight” against world hunger. Over 4.5 million Gravity users and community members will have the opportunity to purchase limited edition items to help them “Fight” against fierce enemies while aiding in the “Fight” against world hunger.

These limited edition items will provide Gravity users an incredible benefit in game while “Fighting” fierce monsters and enemies in Gravity’s variety of game titles. Gravity is donating 100% of the proceeds from these limited items directly to Feed The Children to help in the “Fight” against world hunger.

“We’re really excited about working with Feed The Children to provide our users the opportunity to gain strategic advantages in our games while also being able to support a good cause….” said Chris Castagnetto, Marketing Manager at Gravity Interactive. “…. they are really going to enjoy these game enhancements and the opportunity to work with Feed The Children. I’m really excited that we’re able to provide our users and community this opportunity! ”

Designed with fantasy and horror themes, Gravity’s titles, Ragnarok, ROSE and Requiem, engage it’s users in epic quests, battling monsters, worlds to explore and the ability to socialize with friends while engaged in special events and activities. Gravity’s games offer user controlled PVP and Clan combat systems, enhanced item upgrading systems, customizable stats, unique skills, pets, customizable characters and numerous events and community outlets.
Allods Online

FreeToPlay is now giving away 100 closed beta keys for Allods Online closed testing 2 which takes place on December 1st-December 15. If you are interested in playing,
GET YOUR BETA KEY NOW.

Allods is a revolutionary massively multiplayer RPG from Gala-Net, publishers of Flyff and Rappelz, and Astrum Nival, developer of Heroes of Might & Magic V and Rage of Mages. The largest game development project in Russian history ($12 million), Allods features state of the art graphics by top award-winning artists and a cinematic soundtrack by Mark Morgan (Dexter, Fallout 1 & 2, Planescape: Torment). The game is one of the largest and most comprehensive MMORPGs ever created, featuring a vast and gorgeously realized world, astral space exploration, and flying ships which can be crewed by multiple parties to explore new realms and pillage other astral travelers. Allods won the Best Game 2009 & Audience Choice awards from the Russian Game Developers Conference.



The game features an unprecedented level of detail for an MMORPG—2 warring factions, 6 races, 8 archetypes, 28 classes, hundreds of skills, and over 1,500 quests. Its visuals were designed by artists who won the 1st, 2nd, 6th, and 10th place awards at Dominance War, one of the most prestigious global art competitions, in both the 2D and 3D categories. All of the animations are motion captured, and the Allods 3D game engine was developed entirely in-house. The orchestral soundtrack, composed by Mark Morgan and rising star Vladislav Isaev, was inspired by classical, electronica, new age, and tribal musical genres. An immense amount of content is featured in the game: raiding and dungeon instances, pets, balanced PvP, a crafting system designed as mini-games, dozens of astral islands (Allods), and numerous other features. The story spans a series of games published over 11 years beginning with Rage of Mages, featuring a background history remarkable in its complexity and depth.

Allods is being published in English, French, and German by Gala-Net and Gala Networks Europe, one of the largest global operators of free-to-play MMORPGs, and will be completely free-to-play. Allods is being developed by Astrum Nival, formerly Nival Online, the largest developer and operator of MMORPGs in Russia. The game is expected to launch in Winter 2009.

Beta/Alpha: Dragonica

The characters are completely customizable whit a medium range of hair-style, facial signs and a big amount of equipment (unique for every class but still very good-looking) exchangable every 5-7 level. All classes have A LOT of funny and flashy skills, i have to admit that programmers did a very good job whit skills: bear mask, flying book, an angry Bruce Lee that attack everything, Michael Jackson moonwalking!!, rocket launcher, flashy dragons and much much more. Monsters are well-done but repetitive after a while ( you usually find the same monster whit a different colour and stronger then before), they follow the humor of the game, doing funny face and sometimes splitting on the screen (lol).

Hero’s Quest are really funny ( instead of the normal quest, boring and repetitive) and allow you to follow the story-line, not whit long long wall of text to read but whit small video between them.

The Gameplay is characterized by some unique features that make this game different from other of the same mold: the horizontal side scrolling mixed whit 3D graphics give an excellent imprint to the game and give a breath of fresh air from the classics 3D/2D games, equilibrated classes (almost all classes have the same weight in party, except PVP), yes exactly, i said PVP! That’s an interesting feature of this game reserved to a specific area, the arena where all classes can fight in different mode (DeathMatch, TeamVsTeam) and gain CP, point used to buy equip from the store. Obviously some classes are advantaged because of ranged skill but a skilled player can beat who he want with any classes. There is the possibility to create a Guild and you can organize fight between guild-mates, that is so amusing! Exping in Dragonica is much more funny then exping in other mmorpg, there’s no solitary grinding in this game, you can do it but with bad result. The main way to level up is to join Party Mission (4 member or less), mission composed by 4 stage full of monster and a final boss that gives rewards (1 to 4 in base of the rank). This kind of train kill the boredoom because you have to collaborate and socialize to get better exp faster and you learn how to use you character.

http://en.dragonica.gpotato.eu/

Beta/Alpha: Rumble Fighter

Rumble Fighter has a simple and intuitive gameplay, whit a good and clear tutorial (there are just few keys lol…). The main classes are: Striker, Elementalist, Alchemist and Soul Fighter that evolve in Guardian at level 20 (but i heard that game stop to be free at this point). As i said they all have 3 common techniques usable during the normal mode, each class have a different trasformation (it just add a pair of gloves and shoes) that unlock 2 skill quite powerfull. The trasformation can be activated waiting a charging bar. RumbleFighter_08142009-192622

There are two kind of game: Deathmatch and Rumble Match both teamVSteam or allVSall but the second one has 3 sub-modes: king of the hill, moving map, and potion battle. I had a lot of fun in DeathMatch allVSall but king of the hill is funny too (i think that it’s all about tastes). Sacred scrolls are an interesting way to differentiate classes, these scrolls equipped change your fighting style (each classes have unique styles), mhuay thai, karate, street fight and many other that could be bought in the store, but character are still all equilibrated and there’s no big differences except skill. This game has the potential to become very popular and deserve our trust.

http://rf.ogplanet.eu/main.og
The Arcane Lord of PKO has recently come up with an idea to earn some rums for Christmas: to allow players to change their class for a fee so as to experience the feel of playing a different character without the hassle of going through leveling.

So here is the deal, players can apply for their class change ritual by sending us an email at cs@piratekingonline.com using their registered email. Account verification will have to be conducted if registered email is not used. The management will give a reply email stating if the date of ritual is available. If it is, we will provide a time when the ritual will commence. Players are required to log out of the account before the ritual starts and we will put up a announcement stating the start of the ritual. Players must have the available rums for deduction before the ritual commences or it will be cancelled. The format of the email should be as follows:

Account ID:
Server:
Name of Character to be changed:
Desired Class:
Desired Character:
Date available for “class change operation”:
Non-tradable items on character that need to be transferred:
Item A – xx quantity
Item B – xx quantity etc

Name of boat to be carried over to the new character:

More info here: http://www.piratekingonline.com/news.php?nid=969
Seoul, Korea – Tuesday, November 24th, 2009 – The third and last closed beta event for NHN Corporation’s new free-to-play MMORPG Karos Online will be held this Friday and Saturday (27th/28th November), offering players a unique opportunity to preview gameplay with high-level characters. NHN announced today that two guild-focused Mine Takeovers have been scheduled to take place during the event; one on each day. "Our last closed beta event will allow players who enjoy guild PvP to jump straight into it at a high level," said Heejin Jeong, Senior Overseas Sales Manager at NHN Corporation. "Throughout the event, new characters can be brought up to the highest available level (44) within minutes, enabling fast access to specialist skills that are really effective in massive battles like the Mine Takeovers, as well as in questing and dungeons. We're also stocking the characters up with currency, equipment and items, making it easy for players to explore, fight and craft at an advanced level right from the start."

The upcoming beta event also introduces a new character class: the dark and dangerous Sorceress, who channels the ancient mystical power within her Shadow blood to weaken and destroy opponents. At level 15, a Sorceress can become a Banshee, whose debuffs and curses render enemies helpless, or a Spellbinder who focuses on inflicting damage with a variety of magical attacks. The Sorceress class will be playable during the event, along with the previously announced classes of Blader (two-handed melee attacks), Rogue (dual-wielded attacks), Bowmistress (ranged missile attacks) and Mystic (ranged magical attacks).

To apply for beta participation, simply create an account at www.karosgame.com and click 'Apply Now'. If you have been accepted into a previous beta event, you will receive instructions two to three days before the event begins -- there is no need to re-apply. As a special bonus for players participating in the final closed beta event, all character names will be bound to their corresponding player accounts for later use in open beta and launch (this applies to names only; the characters themselves will be wiped prior to open beta). The open beta will begin on the 4th of December, and the English release of Karos Online is scheduled for Q4 2009. German and Turkish versions will follow in 2010.
    Next List>>
Affiliates & Partners


Link To Us


Advertisement